if you could see what I can imagine
.: area :.
« Tue 10 Apr 2007 03:45:51 PM »
I know something about opening windows and doors

...now I have been beavering away in SecondLife and have managed to make a functioning building. By functioning I mean it has walls and a pitched roof - yee gods I can see why few 2L buildings have anything other than a flat roof - they are a major pain to set on slope. I hacked a square hole in one wall, but some thin cross members and then floated a semi-transparent prism into the hole and presto, if it is not the most elegant window.

...but wait, theres more - I hinged a door and scripted it so when you click on it, it opens and stays open for 15 seconds then closes again - all very pedestrian in scripting terms but I am a 2L n00b, so I was happy. I used same script on wagon door and on cellar trapdoor, but needed something else to manage the moving of a mound of dirt covering the grave, so wrote a displacer script that allows you to push the dirt to one side and rveal ... an empty grave currently - still inable to find a workable cadaver. You get that.

I know how to move quietly to creep across creaky wooden floors

... the new china cabinet [sorry, previous posting mentioned new furniture - keep up!] sits on our lovely polished floors. They are all timber and some of the boards move ... little did I realise they were sending vibrations straight to shelf 2 - this is gradially re-arranging the precious things carefully placed there. I like the randomness of it and figure so long as I watch it so nothing actually falls, then the anarchy of rearranged formality might be fun to allow it get on with itself.

I know where to find precious things in all your cupboards and drawers

... so I had this idea that the next stage of a bushland setting was to be re-discovered facilities lost in bushfire and overgrowth. maroon Area Planning So I drew a map - always think spacially and a plan of attack is better than a photo of a nail - that was a joke, right - keep up.

Imagined a bunch of 22 original monsters, some snarly, some cuddly, some possessed, imagined a buncha items [about 25 or so], built it, tested it, opened it ... I guess players will be killed by it for a while, will see

...oh, that is right, you do not play MUD, then do not worry about it.

Slipping the clippers

... weeded the back bed, removed the Grevillea tree corpses [all but 3 trees perished by forces unknown] and am due for a load of chipbark later in the week - shovelling, yay, just when the virtual world gets busy the physical world does also, isnt that always the way?

Slipping the clippers through the telephone wires

A big thanks to "Intruder" by Peter Gabriel - look it up, is a good song
Feeling:: relaxed
Watching:: "Hot Fuzz" at the pictures [an hilarious romp thru police story genres, I laughed, I cried, I hurled]
Reading:: Rolling Stone Issue 665 [just for the gratuitous swearing and nudity]
Hearing:: "Anatomica" [A String Quarte tribute to TOOL] - funky junk
Accessed:: 1909 times so far, not that anyone is counting.


napjerk (n.) The sudden convulsion of the body just as one is about to doze off, often accompanied by an embarrasing snort.
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