.: area :.
I know something about opening windows and doors
...now I have been beavering away in SecondLife and have managed to make a functioning building. By functioning I mean it has walls and a pitched roof - yee gods I can see why few 2L buildings have anything other than a flat roof - they are a major pain to set on slope. I hacked a square hole in one wall, but some thin cross members and then floated a semi-transparent prism into the hole and presto, if it is not the most elegant window.
...but wait, theres more - I hinged a door and scripted it so when you click on it, it opens and stays open for 15 seconds then closes again - all very pedestrian in scripting terms but I am a 2L n00b, so I was happy. I used same script on wagon door and on cellar trapdoor, but needed something else to manage the moving of a mound of dirt covering the grave, so wrote a displacer script that allows you to push the dirt to one side and rveal ... an empty grave currently - still inable to find a workable cadaver. You get that.
I know how to move quietly to creep across creaky wooden floors
... the new china cabinet [sorry, previous posting mentioned new furniture - keep up!] sits on our lovely polished floors. They are all timber and some of the boards move ... little did I realise they were sending vibrations straight to shelf 2 - this is gradially re-arranging the precious things carefully placed there. I like the randomness of it and figure so long as I watch it so nothing actually falls, then the anarchy of rearranged formality might be fun to allow it get on with itself.
I know where to find precious things in all your cupboards and drawers
... so I had this idea that the next stage of a bushland setting was to be re-discovered facilities lost in bushfire and overgrowth. So I drew a map - always think spacially and a plan of attack is better than a photo of a nail - that was a joke, right - keep up.
Imagined a bunch of 22 original monsters, some snarly, some cuddly, some possessed, imagined a buncha items [about 25 or so], built it, tested it, opened it ... I guess players will be killed by it for a while, will see
...oh, that is right, you do not play MUD, then do not worry about it.
Slipping the clippers
... weeded the back bed, removed the Grevillea tree corpses [all but 3 trees perished by forces unknown] and am due for a load of chipbark later in the week - shovelling, yay, just when the virtual world gets busy the physical world does also, isnt that always the way?
Slipping the clippers through the telephone wires
A big thanks to "Intruder" by Peter Gabriel - look it up, is a good song
napjerk (n.) The sudden convulsion of the body just as one is about to doze off, often accompanied by an embarrasing snort.
previous blargs - :roboter: :time: :blue: :new: :annus horribilis: :hair: :vegicide: :i love lamp: :show: :life on mars: :plumbing the depths: :zoupa: :traces of nut: :freak of the week: :TV or not TV: :screwed: :pre-op: :what a nerve: :five yards: :gone: :one: :three: :four: :techno-logic: :ergo is not a dirty word: :15 mins: :online: :dust, anyone?: :notwerk: :sprung: :drive, she said...: :kidney: :iRate: :monitor: :alliance: :pamper: :allies: :heroes: :area: :appraisal: :barnstorming: :renegade: :where there is smoke...: :noob year: :dalek: :ende neu: :GOOtube: :place: :artery: :sewer: :fnq: :mole: :hols: :vote: :lumberjack: :prune: :plant: :opinion: :audit: :dig it: :neck: :life is a minestrone: :pastie: :fortysix: :away: :fully-sik: :play: :BoB2006: :cOMMunity: :pops: :bagge: :break: :pwnage: :n00b: :service with a snarl: :open: :NOT(advance): :nectarine: :sushi: :who?: :reception: :another day, another...?: :The WALL (reprise): :the WALL [part 2]: :the WALL [part 1]: :>insert seasons greetings here<: :surf: :Owe-Pee: :catAtonic: :over: :cUt: :airCON: :ooRoo: :building: :tick: :you raise me up: :duct: :yogified: :food glorious food: :diurnal anomoly: :operatunity: :wPod: :myPod [pod=foot, ok]: :is this the real life?: :bitter and twisted: :shiny: :Ahh, Serenity: :computer says no: :smef: :Go Maroon!: :best laid plans of mice: :Ready to Rok: :gravity 1, wonko 0: :Kairos 2: :fluv@x: :cluss prags: :LAN: :Axes of Evil: :Little Slices of Death: :Wrapped in plastic..: :A Horse is a horse, of course: :ego is not a dirty word: :Fun & Run: :Hedging and Edging: :Testiculation: :weak end: :I before E except after C: :Reality - hah!: :fluezy: :Too darned hot!: :Eye of the Storm?: :The Carnivale is Over: :Calm b4 the storm: :Asylum: :A Quest: :High Tea and "Back to Asylum Shopping": :hi ho, hi ho, it: :Working in a coal mine...: :Here I stand, foot in hand, talking to my wall...: :Another day ... another day, really: :We're here because we can: