TerraMUDX [tMUX] User Community Forum Index
Author Message

<  Game Play  ~  I like meeting people, and ... things ...

wonko
Posted: Tue Dec 11, 2007 8:28 am Reply with quote
Site Admin Joined: 02 Dec 2007 Posts: 220 Location: ...somewhere outside the asylum
When meeting a monster for the first time, there are a number of protocols suggested.

They might be AGGRO, if they attack you straight up, take a LOOK at it then run away initially.

LOOKing at the monster (eg. look handballer) will tell you MANY things - most usefully their level - well, inferred level based on how easy the game says it will be to kill it.

Try TALKing to the monster - try talking to it about something random - it the monster replies "The <insert monstername here> does not seem to know anything about <topic>" then you have found a talker - there are LOTS of them, and ALL of them are there for a reason. Be warned that _some_ monsters become aggro when you talk to them so be prepared to run, also, _some_ monsters are aggressive to players with GOOD alignment, others to EVIL alignment - forewarned is forearmed.

Try TRADEing with it (eg. trade <insertuselessitemhere> <insertmoinsternamehere>) - if the monster says "I am not interested in that, sorry" then you have found a TRADER - every one is there for a key reason, you have to discover what they want.

Try PURCHASEing something from it (eg. selection nurse) - some monsters are vendors and so long as you have the cash, you can buy their wares.

WATCH the monster - it might be an action critter - it may perform it's duties and in doing so reveal something about it's purpose or place in a quest.

If you have a thief, try PEEKing the monster's inventory - see if it is carrying anything interesting.

If it is in the way, try BRIBEing it to bugger off - some monsters respond to bribes.

When you have exhausted options, then, if you are within level, battle it.

So many players attack everything and miss HUGE amounts of details. the devil is in the details.

_________________
wonko*
[*some assembler required]
View user's profile Send private message Visit poster's website
wonko
Posted: Wed Dec 12, 2007 7:18 am Reply with quote
Site Admin Joined: 02 Dec 2007 Posts: 220 Location: ...somewhere outside the asylum
TALKING To Monsters

This important skill is often overlooked but is essential for solving quests in tMUX. Talk monsters use "key word" based conversation engines - their responses are garnered by uttering certain words to them.

Let us suppose you see, in the room with you, a "student"

Step 1: type talk student
generally, people-type monsters will respond with a talk-string

Let us say, the student responds with "Have you seen my pencil case? I have lost it somewhere."

Step 2: choose a word from the monsters response - choose "pencil" for example and talk to the monster using that word.
type talk student pencil

If the monster responds with a DIFFERENT response, take note of the words in what it says as they are a bunch of new key words to try.

Step 3: Rinse and Repeat. Be thorough as some critters have extensive talk files, meaning they can sustain a conversation about a LOT of topics.

Some players build up WORD TREES of a monster response, to fully explore their vocabulary - interestingly this MIRRORS the way Wonko defines a talkers vocabulary:

You know you HAVE NOT GOT A TALKER if all it does is repeat the same response regardless of what you talk to it about.

_________________
wonko*
[*some assembler required]
View user's profile Send private message Visit poster's website

Display posts from previous:  

All times are GMT + 10 Hours
Page 1 of 1
Post new topic

Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum