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<  MUD and Game Theory  ~  So Oldschool It Hurts

wonko
Posted: Sat Aug 23, 2008 12:26 pm Reply with quote
Site Admin Joined: 02 Dec 2007 Posts: 220 Location: ...somewhere outside the asylum
TMUX is oldschool, unashamedly so. Games have moved on, why has TMUX locked itself in the early 90s text-only interface?

TMUX's central purpose (it's Holy Grail) is simple and manyfold:
  • to get young boys reading
  • to encourage problem solving
  • to encourage collaboration and communication
  • to encourage role-play
  • to increase boy's spacial awareness
  • to increase keyboard familiarity
  • to provide a school network service that is engaging and fun

It couldn't be educational at all Smile

The GM has long been fascinated by textiverses, and believes there is merit in coming to terms with them, from a gamer's perspective. Many more graphical games have MUD-like systems underpinning them [WoW for instance is for the most part a direct rip of MUD technologies with a rendered engine over the top]

No single game genre is the "best", they all have their place. Good gaming involves balance and variety. REAL gamers CAN MUD!

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wonko
Posted: Sat Aug 23, 2008 12:36 pm Reply with quote
Site Admin Joined: 02 Dec 2007 Posts: 220 Location: ...somewhere outside the asylum
Whatever happened to CLI? - Command Line Interfaces

I can remember not so long ago that that was ALL that was available, then along came "graphical" operating systems and the click-frenzy began. Interestingly, many things are MUCH faster at command-line, but we have gotten used to graphical metaphors [desktops, buttons, menus] and their corresponding affordances [a button looks like it should be clicked on, a door looks like you have to pull the handle] that we have abandoned command-line control. I for one think this is a pity. I know I am alone here.

There have been MANY requests to include pictures in TMUX, none of them have or will be successful, sorry. This is NOT because the GM is being a control freak nazi [well, I guess from a player's perspective he is] but rather that the GM holds precious IMAGINATION, and fully realises that the pictures a player can come up with in their head are far more vivid than any game rendering engine can ever deliver.

It is NOT because it CAN NOT be done, it is that it WILL NOT be done. There is a difference.

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wonko*
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wonko
Posted: Sun Dec 07, 2008 8:05 am Reply with quote
Site Admin Joined: 02 Dec 2007 Posts: 220 Location: ...somewhere outside the asylum
Imagination, remember that boys and girls.

What would other games look like as textiverses?


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wonko*
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wonko
Posted: Sat Jan 17, 2009 9:47 am Reply with quote
Site Admin Joined: 02 Dec 2007 Posts: 220 Location: ...somewhere outside the asylum
And now, for something not quite visual:



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wonko*
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wonko
Posted: Sat Jan 17, 2009 9:50 am Reply with quote
Site Admin Joined: 02 Dec 2007 Posts: 220 Location: ...somewhere outside the asylum
"I can't do that, Dave"



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wonko
Posted: Wed Jan 21, 2009 12:09 pm Reply with quote
Site Admin Joined: 02 Dec 2007 Posts: 220 Location: ...somewhere outside the asylum
PacMan in TEXT only mode is really challenging and quite hard:

http://www.masswerk.at/pmd/

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