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<  Bugs and fixlist  ~  fleeing into a full room.

Swampy
Posted: Wed Feb 20, 2008 8:49 pm Reply with quote
Member Joined: 22 Dec 2007 Posts: 247
Some rooms in tmux have a limit to the number of players in them. If a player tried to flee into them they are kicked straight back out. This is what happened when ferni tried to flee into a room that already has my 2 characters. (note there was no other exit from the room he was trying to flee from.


[HP:208/208 MP:16/24] Ferni just arrived.
[HP:208/208 MP:16/24] Ferni just arrived.
[HP:208/208 MP:16/24] Ferni just arrived.
[HP:208/208 MP:16/24] Ferni just arrived.
[HP:208/208 MP:16/24] Ferni just arrived.
[HP:208/208 MP:16/24] Ferni just arrived.
[HP:208/208 MP:16/24] Ferni just arrived.
[HP:208/208 MP:16/24] Ferni just arrived.
[HP:208/208 MP:16/24] Ferni just arrived.
[HP:208/208 MP:16/24] Ferni just arrived.
[HP:208/208 MP:16/24] Ferni just arrived.
[HP:208/208 MP:16/24] Ferni just arrived.
[HP:208/208 MP:16/24] Ferni just arrived.
[HP:208/208 MP:16/24] Ferni just arrived.
[HP:208/208 MP:16/24] Ferlin just arrived.
[HP:208/208 MP:16/24] Ok.
(Barbarian) ### Bruce sent, "what' the hell???".
[HP:208/208 MP:16/24] Ferlin just arrived.
l ferni
HP:208/208 MP:16/24] You don't see that here.

Perhaps i should be getting a ferni leaves or something message, but this was just a bizzare experience for me. Or perhaps i shouldn't get any message at all. Anways this needs fixing imho.

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Mazil
Posted: Wed Feb 20, 2008 9:26 pm Reply with quote
Member Joined: 02 Dec 2007 Posts: 305 Location: In my fishtank
I think that its quite cruel if players can get out of their sticky-situations... but i spose that thats part of the risk they take in the first place
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Ferni
Posted: Thu Feb 21, 2008 8:13 am Reply with quote
Member Joined: 05 Dec 2007 Posts: 230
there was a hidden room that i shouldve been able to flee to.
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Swampy
Posted: Thu Feb 21, 2008 8:35 am Reply with quote
Member Joined: 22 Dec 2007 Posts: 247
No, i don't think the game allows you to flee to hidden exits.

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wonko
Posted: Thu Feb 21, 2008 9:55 pm Reply with quote
Site Admin Joined: 02 Dec 2007 Posts: 220 Location: ...somewhere outside the asylum
no, you can not flee through a hidden or invisible exit

the mud code works in interesting ways regarding moving rooms (be it walking or fleeing) - It removes you from the current room, adds you to the target room then checks if that is a legal move, if not removes you from the errant target room and dumps you back in the original room again - I can understand the entrance and exit messages might confuse - might get around to rewriting them eventally

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