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< Bugs and fixlist ~ Does the head jock circling prevent casting? |
Swampy |
Posted: Thu May 08, 2008 5:40 pm |
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Joined: 22 Dec 2007
Posts: 247
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This is a log of a battle against the headjock mostly by bang/clera
Bang casts a waterbolt spell on the Head Jock.
The Head Jock circles the Bang.
Bang casts a waterbolt spell on the Head Jock.
Mend-wounds spell cast on Bang.
The Head Jock circles the Bang.
The Head Jock circles the Bang.
Bang casts a waterbolt spell on the Head Jock.
Mend-wounds spell cast on Bang.
The Head Jock circles the Bang.
Please wait 1 more second.
Bang casts a waterbolt spell on the Head Jock.
Mend-wounds spell cast on Bang.
The Head Jock circles the Bang.
Please wait 1 more second.
Please wait 1 more second.
Bang casts a waterbolt spell on the Head Jock.
The Head Jock maims Bang!
Mend-wounds spell cast on Bang.
Clera casts a mend-wounds spell on Bang.
The Head Jock circles the Bang.
Bang's raybans fell apart.
Please wait 1 more second.
Bang casts a waterbolt spell on the Head Jock.
Mend-wounds spell cast on Bang.
Alliance mana bonus tick.
The Head Jock maims Bang!
Please wait 2 seconds.
Please wait 1 more second.
Clera casts a mend-wounds spell on Bang.
The Head Jock maims Bang!
Bang casts a waterbolt spell on the Head Jock.
Bang defeated the Head Jock.
As i watched this battle it appeared that the headjock circling bang had absolutly no affect on his ability to cast waterbolt on it. Is this intentional and the HJ circle is only meant to intefere with melee attacks? or is this a bug? |
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Mazil |
Posted: Thu May 08, 2008 6:32 pm |
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Joined: 02 Dec 2007
Posts: 305
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incase you havent noticed that before, that applies with any monster circling you, or you circling a caster in a pkill |
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Swampy |
Posted: Fri May 09, 2008 4:35 pm |
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Joined: 22 Dec 2007
Posts: 247
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interesting i never noticed that before, seems a tad unfair but i guess cirlcing is a physical blocking rather than something that should affect casting ability |
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Ferni |
Posted: Sun May 11, 2008 7:43 pm |
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Joined: 05 Dec 2007
Posts: 230
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ive always pictured a mage carrying a wand and using it to cast spells, much like harry potter. but then wonko told me that you chant an incantation to cast a spell. thats why mute prevents you from casting. so because chanting is not physical, circling doesnt worry a spellcaster. i guess the circling will make it a bit hard to aim though because its supposed to confuse your opponents. bash is more physical. you may be finishing an incantation, but when you are bashed to the ground it is ended with a cry of pain. <duuusttguuaaarrgh!!> also i read in harry potter that they eventually learn to cast spells without a wand, even without saying anything. maybe as you gain levels, you can cast spells easier. eg. levels 1-10 use a wand and chant, circling can stop you and mute and bash. levels 11-14, just chanting, circling cant affect you but mute and bash still can. 15 onwards, theres no way that your spell can be interrupted. |
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Bang |
Posted: Fri Jun 06, 2008 4:38 pm |
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Explorer
Joined: 09 May 2008
Posts: 10
Location: Hacking your computers main frame.
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If circling doesnt affect casting what about missile weapons? Shudnt they be able to hit? |
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Ferni |
Posted: Fri Jun 06, 2008 7:27 pm |
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Joined: 05 Dec 2007
Posts: 230
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hmm.. i never thought of that. i dunno, magic is magic isnt it? while missiles... say you throw a ball, your target can easily move and you miss. it would be good to make this game a little more logical. |
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Mazil |
Posted: Sat Jun 07, 2008 8:12 pm |
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Joined: 02 Dec 2007
Posts: 305
Location: In my fishtank
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well, it IS, just a game... i mean, its not meant to replicate life to the dot and freckle |
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Bang |
Posted: Sun Jun 08, 2008 6:41 pm |
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Explorer
Joined: 09 May 2008
Posts: 10
Location: Hacking your computers main frame.
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well yes... but shouldn't spells be able to miss also then?  |
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Mazil |
Posted: Mon Jun 09, 2008 3:20 pm |
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Joined: 02 Dec 2007
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spells do 'miss'.... they fail |
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Bang |
Posted: Mon Jun 09, 2008 5:45 pm |
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Explorer
Joined: 09 May 2008
Posts: 10
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my mage has never failed a spell
also failing is becuase of ur lack of ability to cast if you did manage to cast a spell it should be able to miss... |
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Ferni |
Posted: Tue Jun 10, 2008 7:07 pm |
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Joined: 05 Dec 2007
Posts: 230
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if you have really high INTelligence, you never miss. |
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Bang |
Posted: Wed Jun 11, 2008 7:59 am |
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Explorer
Joined: 09 May 2008
Posts: 10
Location: Hacking your computers main frame.
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thats sorta what i was making out but as well as failing spells realalisticly should be able to miss. |
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Swampy |
Posted: Thu Jun 19, 2008 6:38 am |
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Joined: 22 Dec 2007
Posts: 247
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no, they realistically shouldn't. Look, there is a balance between casting and hitting stuff. If you hit stuff you can a:miss or b:normal hit or c critical hit. Hiitting stuff does less damage than spells, but it dosn't take mp and it can critical hit.
Casting a spell can a: fail b: costs mp c: but has the potential to do more damage per cast. If you added a "miss" factor into spells as well as they have to cost mp and can fail they would be bit unfairly disadvantadged over normal physical combat. High level combat characters rarely miss hitting monsters, and often critical hit, and in the same way mages (who are the best casters in the game.) rarely fail spells.
If this is really a concern for people then just imagine that the fireball spell you just cast moves so fast it is impossible to avoid, or that it is monster seeking. or that the mage places his hand in close proximty to the target and then releases the spell.
furthermore some spells cost large amounts of mp. It would really annoy me if my high level spells that i have to tick for suddenly started to "miss" for no apparant reason. and then i'd have to go back and sit around a tick room waiting for my mp to come back. |
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Bang |
Posted: Thu Jun 19, 2008 3:21 pm |
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Explorer
Joined: 09 May 2008
Posts: 10
Location: Hacking your computers main frame.
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true i never thought of that. it was just a suggetion  |
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