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<  How do I...?  ~  Communicating

wonko
Posted: Sat Dec 08, 2007 12:23 pm Reply with quote
Site Admin Joined: 02 Dec 2007 Posts: 220 Location: ...somewhere outside the asylum
There are lots of ways to get your message across in-game. I thought it worthwhile exploring how you might go about this based on context.

Please note ALL communication in-game can be seen by the game managers - we [unfortunately] see all tells, emotes, says, class and alliance-based messages so please be mindful that a [responsible] ADULT is reading what you are saying. Intervention is generally only taken in situations where player safety or sanity is at stake, or a misunderstanding/misinformation point is being promulgated by a bullsh*t artist ... not that that would happen ... much ... well ... actually...

There is NO NEED to broadcast if you are trying to gain a game manager's attention - SAY, EMOTE or TELL YOURSELF and we will see it if we are on.


Last edited by wonko on Sat Dec 08, 2007 1:01 pm; edited 1 time in total

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wonko
Posted: Sat Dec 08, 2007 12:33 pm Reply with quote
Site Admin Joined: 02 Dec 2007 Posts: 220 Location: ...somewhere outside the asylum
SAME ROOM SAY
the most basic form of messaging in-room, to anyone in the same room as you is "say".

say <message>
eg: say hello
eg: say do you wanna group?

This is like a room broadcast - everyone in your room hears it - not good for private conversations.

An abbreviation for the SAY command is the apostrophe:
eg. ' hello
is the same as say hello

SAME ROOM EMOTE
an "emote" is a way of textually getting across your intentions - in text no one can hear you scream

eg: emote screams

This is seen as "Wonko screams" by anyone unfortunate enough to be in the same room as wonko at the time he emoted.

An abbreviation for the EMOTE command is the colon
eg: : looks for chocolate
is the same as emote looks for chocolate

REMOTE TELL
there are lots of commands that allow you to talk to players who are not in your immediate vicinity.

The most basic are:

tell <player> <message>
eg. tell wonko hi there

other variants, depending on your mood are:
send <player> <message>
mm <player> message>
text <player> <message>


Last edited by wonko on Sat Dec 08, 2007 1:04 pm; edited 2 times in total

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wonko
Posted: Sat Dec 08, 2007 12:41 pm Reply with quote
Site Admin Joined: 02 Dec 2007 Posts: 220 Location: ...somewhere outside the asylum
BROADCASTING

players above level 1 are able to broadcast messages to the whole MUD. It is the social equivalent of walking into a crowded shopping mall and yelling something at the top of your lungs.

broad <message>
eg. broad congratulations fred on levelling!

generally players use broad poorly - avoid using it for chat or to pay others out - there are plenty of other ways to communicate - generally broad is used to gain attention when attention is needed - heed the warning of the boy who cried wolf - players that broad frivolously are generally ignored.

broadcasting confuses players, particularly if they are not in on what der floop you are talking about. Players get an allocation of broadcast messages each MUD day, when used up, they cannot broadcast again until their voice returns.

yell <message>
eg. yell lookout, that monster is aggro!!

The yell command is similar to SAY except that people in rooms next
to yours will also hear what you yelled. People in your room will know
who yelled, but those in the adjacent rooms will only know you as "someone."
It has been rumored that YELL attracts certain monsters.


Last edited by wonko on Sat Dec 08, 2007 1:06 pm; edited 1 time in total

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wonko
Posted: Sat Dec 08, 2007 12:43 pm Reply with quote
Site Admin Joined: 02 Dec 2007 Posts: 220 Location: ...somewhere outside the asylum
CLASS MESSAGING

cls <message>
eg: cls anyone know if this door is unpickable?

would send a message to all players of that CLASS in-game currently.

ALLIANCE MESSAGING

sms <message>
eg: sms I could use a little help over here please

will send a message to any members of your alliance that are currently in-game.


Last edited by wonko on Sat Dec 08, 2007 1:06 pm; edited 1 time in total

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wonko
Posted: Sat Dec 08, 2007 12:55 pm Reply with quote
Site Admin Joined: 02 Dec 2007 Posts: 220 Location: ...somewhere outside the asylum
MUD MAIL

tMUX has a fully functioning mail system, allowing you to leave messages for players not currently online. To do this you need to be in a room flagged as a POST OFFICE.

Your nearest post office might be south of main reception or in the terrace shop.

sendmail <playername>

starts off the process - type messages that are made up of lines no longer than 80 chars long - this primitive messaging system DOES NOT word wrap, so you have to do that manually.

a final enter key press sends the message, the recipient will need to be in a post office to read their mail.

this is a nice asynchronous way of communicating, is private and it allows you to consider what you are saying before you send it. There is NO undo when you compose a message however, so be careful what and how you say it as we all know that text messages out of context are easy to misinterpret.

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