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<  How do I...?  ~  The Art of Circling and Stunning

Mazil
Posted: Wed Dec 05, 2007 6:16 pm Reply with quote
Member Joined: 02 Dec 2007 Posts: 305 Location: In my fishtank
First up, circling...

if you are using a barbarian or fighter, you have access to the highly useful circle skill, which stuns/confuses an opponent for around 7 seconds. So... a good way to prevent harm would be to circle-hit (and another hit if you think you can). but the thing of it is, you aren't guaranteed to succeed every circle you do. it's actually determined by your dexterity bonus (see the topic on stats), your level, and the opponents level, and if the opponent is flagged "un-circliable", in which case, you shouldn't waste your time trying to do so. this skill is particularly useful in a group without a stunner

next up, stunning...

Once you have completed the stun quest, you should get a few guidelines wired into your head. firstly, stun doesn't last forever, so you are not invincible (if a monster is unstunable then you need to rethink the challenge). using a mage, these are approximate guidelines on stun times

when i say cast, i mean an offensive spell like waterbolt, or fireball
According to my sources, the range is from 2-12 seconds.

-4 to -1 give 2 seconds of stun time. and neutral gives 4 seconds. None of these are enough subdue a monster for long enough to get a cast off, only a hit (cus hits and casts are on different timers)

with a +1 bonus, you should have around 6 seconds of stun time (stun cast ) to not get hit

with a +2 bonus, it should be around 8 secs ( sometimes it will be JUST enough stun cast cast )

with a +3 bonus, it can be around 10 secs (This will safely achieve stun cast cast. but not any more than that)

with a +4 bonus, it might be around 12 secs {i think}... (stun cast cast cast)

once you have finished the last cast, you can start the cycle again. Very Happy

if you are playing another casting class, you should be careful as the stun may not last as long, and the cooldown (casting time) may require you have less casts between stuns. (for example a cleric takes 4 seconds to cast, whereas a mage only takes 3. with +2 int a cleric could only stun cast stun to not get hit)

if you learn the skills of circling and stunning it should be very easy to avoid harm, (provided you are careful of course)


Last edited by Mazil on Mon Sep 14, 2009 2:30 pm; edited 3 times in total
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tvtv
Posted: Mon Dec 10, 2007 10:06 pm Reply with quote
Contributor Joined: 04 Dec 2007 Posts: 21 Location: I'm right behind you...
I thought barbarians bashed, not circled.
Bash actually does a minute amount of dmg as well.

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Mazil
Posted: Tue Dec 11, 2007 10:13 am Reply with quote
Member Joined: 02 Dec 2007 Posts: 305 Location: In my fishtank
yeah, but bash can only be used once... (unless its a pkill... go the permastun)
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Swampy
Posted: Sun Jan 13, 2008 7:02 pm Reply with quote
Member Joined: 22 Dec 2007 Posts: 247
Um, actually the estimate for the 25 int is wrong, you will not be able to cast 5 times in between stuns without getting hit. heck with 25 i usually only cast 3 times to ensure i don't get hit. and on hasted monsters it is possible to get hit after the third cast.

Swampy casts stun on the cabinet maker.
[HP:154/208 MP:6/24] Swampy casts a blister spell on the cabinet maker.
[HP:154/208 MP:6/24] Swampy casts a blister spell on the cabinet maker.
[HP:154/208 MP:6/24] Swampy casts a blister spell on the cabinet maker.
[HP:154/208 MP:6/24] Swampy casts a blister spell on the cabinet maker.
[HP:154/208 MP:6/24] The cabinet maker smites Swampy!
[HP:154/208 MP:6/24] Swampy casts stun on the cabinet maker.
[HP:154/208 MP:6/24] Swampy casts a blister spell on the cabinet maker.
[HP:154/208 MP:6/24] Swampy casts a blister spell on the cabinet maker.
[HP:154/208 MP:6/24] Swampy casts a blister spell on the cabinet maker.
[HP:154/208 MP:6/24] The cabinet maker smites Swampy!
[HP:154/208 MP:6/24] Swampy casts stun on the cabinet maker.

this is from a mage with over 26 int on a hasted monster. on the first run i get hit could have cast 3 without getting hit, but on the second run i was hit inbetween the 3rd and the 4th cast.

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Mazil
Posted: Mon Sep 29, 2008 6:34 pm Reply with quote
Member Joined: 02 Dec 2007 Posts: 305 Location: In my fishtank
exactly swampy... HASTED monster
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Swampy
Posted: Mon Sep 29, 2008 9:49 pm Reply with quote
Member Joined: 22 Dec 2007 Posts: 247
does haste affect how quickly a monster recovers from stuning? either way i am pretty sure you can't get off 5 offensive spells in between stuns.

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Swampy
Posted: Mon Sep 29, 2008 10:24 pm Reply with quote
Member Joined: 22 Dec 2007 Posts: 247
110/110 MP:125/125] Stun cast on Jock Director.
[HP:110/110 MP:115/125] Please wait 1 more second.
[HP:110/110 MP:115/125] You cast a rumble spell on Jock Director.
The spell did 16 damage. (1.)
[HP:110/110 MP:112/125] Please wait 1 more second.
[HP:110/110 MP:112/125] You cast a rumble spell on Jock Director. (2.)
The spell did 19 damage.
[HP:110/110 MP:109/125] Please wait 1 more second.
[HP:110/110 MP:109/125] Please wait 1 more second.
[HP:110/110 MP:109/125] You cast a rumble spell on Jock Director.(3.)
The spell did 18 damage.
[HP:110/110 MP:106/125] Please wait 2 seconds.
[HP:110/110 MP:106/125] The Jock Director (M) hit you for 13 damage.
[HP:97/110 MP:106/125] Please wait 1 more second.
[HP:97/110 MP:106/125] Stun cast on Jock Director.
[HP:97/110 MP:96/125] Please wait 1 more second.
[HP:97/110 MP:96/125] You cast a rumble spell on Jock Director.
The spell did 17 damage.
[HP:97/110 MP:93/125] Please wait 3 seconds.
[HP:97/110 MP:93/125] Please wait 2 seconds.
[HP:97/110 MP:93/125] Please wait 1 more second.
[HP:97/110 MP:93/125] Please wait 1 more second.
[HP:97/110 MP:93/125] You cast a rumble spell on Jock Director.
The spell did 17 damage.
[HP:97/110 MP:90/125] Please wait 3 seconds.
[HP:97/110 MP:90/125] Please wait 2 seconds.
[HP:97/110 MP:90/125] Please wait 2 seconds.
[HP:97/110 MP:90/125] Please wait 1 more second.
[HP:97/110 MP:90/125] Please wait 1 more second.
[HP:97/110 MP:90/125] You cast a rumble spell on Jock Director.
The spell did 21 damage.
[HP:97/110 MP:87/125] Please wait 3 seconds.
[HP:97/110 MP:87/125] The Jock Director (M) casts a rumble spell on you for 5 damage.
[HP:92/110 MP:87/125] Please wait 1 more second.
[HP:92/110 MP:87/125] Please wait 1 more second.
[HP:92/110 MP:87/125] Please wait 1 more second.
[HP:92/110 MP:87/125] Stun cast on Jock Director.
[HP:92/110 MP:77/125] Please wait 3 seconds.
[HP:92/110 MP:77/125] Please wait 3 seconds.
[HP:92/110 MP:77/125] You cast a rumble spell on Jock Director.


Last edited by Swampy on Mon Sep 29, 2008 10:29 pm; edited 1 time in total

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Swampy
Posted: Mon Sep 29, 2008 10:25 pm Reply with quote
Member Joined: 22 Dec 2007 Posts: 247
Stun cast on subject co-ordinator.
[HP:104/110 MP:76/125] Please wait 1 more second.
[HP:104/110 MP:76/125] Please wait 1 more second.
[HP:104/110 MP:76/125] You cast a rumble spell on subject co-ordinator.
The spell did 15 damage.

[HP:104/110 MP:73/125] Please wait 1 more second.
[HP:104/110 MP:73/125] You cast a rumble spell on subject co-ordinator.
The spell did 15 damage.
.
[HP:104/110 MP:70/125] Please wait 1 more second.
[HP:104/110 MP:70/125] You cast a rumble spell on subject co-ordinator.
The spell did 21 damage..
[HP:104/110 MP:67/125] Please wait 1 more second.
[HP:104/110 MP:67/125] You cast a rumble spell on subject co-ordinator.
The spell did 21 damage.

[HP:104/110 MP:64/125] The subject co-ordinator hit you for 12 damage.
[HP:92/110 MP:64/125] You cast a rumble spell on subject co-ordinator.
The spell did 19 damage.

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Swampy
Posted: Mon Sep 29, 2008 10:28 pm Reply with quote
Member Joined: 22 Dec 2007 Posts: 247
i believe both of these monsters are not hasted. casts are done at the minimum wait time, by a 26 int mage.
point to demonstrate:
1. it is guarnteed to stun cast cast stun without getting hit
2.it is possible to stun cast cast cast stun without getting hit, but not guarnteed
3. it seems unlikely that there is a situation where it is possible, and certainly not guarnteed to be able to stun cast cast cast cast cast stun without getting hit.

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Ferni
Posted: Mon Jan 19, 2009 8:52 am Reply with quote
Member Joined: 05 Dec 2007 Posts: 230
I just realised this. When i started out with a barbarian i did this circle, circle, hit, hit. Therefore the more you circle the longer your opponent is rendered.. immobile. Hasted monsters recover from stun faster because they hit every 2 secs while we hit every 3 secs (except for hasted rangers). When you are stunned you take longer to hit but since a hasted monster only takes 2 seconds to hit it will hit earlier than a non hasted monster.
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Ferni
Posted: Mon Jan 19, 2009 8:55 am Reply with quote
Member Joined: 05 Dec 2007 Posts: 230
These tactics can save your life actually. If you encounter a group of auto-attackers you can stun one and kill the other, then go back to the one you stunned.
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Mazil
Posted: Mon Sep 14, 2009 2:31 pm Reply with quote
Member Joined: 02 Dec 2007 Posts: 305 Location: In my fishtank
I have updated these facts, which are hopefully more accurate now Very Happy
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