|
Author |
Message |
< How do I...? ~ Magic, not just an illusion |
Mazil |
Posted: Sat Dec 29, 2007 10:09 am |
|
|
Member
Joined: 02 Dec 2007
Posts: 305
Location: In my fishtank
|
Right, there are basically 2 halves to magic, the damaging realm spells, and the rest.
Throughout this guide, i will mention what forms the spell comes in (well to the best of my knowledge) so, if there is nothing after the spell, it isnt released in any form right now [that I have found anyway]
Realm Spells do damage based on your proficiency in that realm and what level the spell is. This is basically the primary source of damage for casters like clerics mages and alchemists
Earth: is all about rocks and the ground
rumble, 3mp, can you feel this?
crush, 7mp, your bones are now pulp
shatterstone, 10mp, your bones are in little shards
engulf, 15 mp, i cant hear you behind those rocks
earthquake, 25 mp, sooo outa control!
tremor, 25 mp, death by vibration therapy
Wind: thankfully is the external weather... not internal
hurt, 3mp, i dont know why this is wind...
dustgust, 7mp, close your eyes!
shockbolt, 10mp, bzzzt!
lightning, 15mp, fresh from the overhead cloud i think
thunderbolt, 25mp, bzzzzzzzzzzzzt!
tornado, 25mp, and if the hot air starts spiraling... sorry, wrong guide
Fire: perfect for all those pyromaniacs
burn, 3mp, hopefully not 3rd degree
fireball, 7mp, how you would play any game with that i dont know
burstflame, 10mp, spontaneous combustion 101
immolate, 15mp, i dont know what it is, but it sounds hot
flamefill, 25mp, didnt know flames where a liquid
incinerate, 25mp, just the way i like my milkshakes...
Water: includes steam and ice
blister, 3mp, is this really water?
waterbolt, 7mp, Drowning!
steamblast, 10mp, nasty really
bloodboil, 15mp, haha, who doesnt love this spell in the sewers?
iceblade, 25mp, it will cut you open and freeze your blood
flood, 25mp, recently, i have been seeing many pairs of animals getting into a boat
Other Magic this is every other spell, ill try and have a bit of organizaton
Life/Healing spells
Vigor, 2mp, minor injuries really
Mend-Wounds, 4mp, this is the main healing spell
Heal, 20mp, scroll spell only for clerics, but heals all hp
Room-Vigor, 12mp, like a bards sing, heals everyone in the room, but the spell is only for bards and clerics
Restore, restores all hp and mp, but cant only be cast by a dm, the potion and wand form will has a one in 3 chance of restoring all mana, and about 20 hp
Curative spells
Cureposion, 6mp, cures poison
remove disease, 12mp, only for clerics and palys to cast
remove curse, 18 mp, ditto, some gear is cursed and cannot be removed until broken, this disables that
Cure blind, 12mp clerics and palys again, does what it says really
Buffs
these spells are pretty much all the ones that will be displayed in the "spells cast over you" list, they wear off eventually. when cast they say something, like "you feel holy", and when they go away they have an opposite comment
Basic buffs
protection, 10mp, lowers your ac
bless, 10mp, makes you hit better, miss less
know-aura, 6mp, gives you a more in-depth knowledge of your allignment, Ac and gear condition, allows you to find the aura of other monsters
Light, 5mp, usefull for races that cant see in the dark...
invisibility, 15mp, some agressive monsters wont detect you, but wears of after you make an attack.
detect-invisible, 10mp, lets you see invisible monster, players, objects, and exits
Detect magic, 10mp, lets you see enchantments on armor and weapons, and
if an item is magical, it also tells you if a monster can use spells.
Resist magic, 12mp, ever noticed a monster that takes less damage than usuall with a spell?, yeah, this is it.
More complex buffs
in some rooms, you can be harmed by certain thinks, like fire, or cold... these spells will prevent that damage
Resist cold and fire, 12mp
breath water, 12mp
Moving spells
everything that has something to do with motion
levitate, 10mp, lets you avoid some traps, and you can climb well
Fly, 15mp, lets you avoid some traps, you can also go through some exits
Summon 30mp, brings the targeted player to your room, there are only a few rooms you can do this in though, and the target player must clear the nosummon flag
Teleport 30mp,moves you to a random room... sometimes that can be bad
Track 13mp, a reverse form of summon, spell can only be cast by rangers.
Word of recall, 25mp, spell can be cast by clerics only, but this spell is much loved for its ability to get players out of sticky situations.
transport, variable, 8mp minimum, you target an item in your inventory, and a player online, and it takes that item to them.
Clairvoyance, 15mp, shows you the room a player is in... good for pkilling.
Stun, 10mp, renders the target immobile for a little while
Fear, 15mp, can make a monster run out of the room
Other spells
Drain, 12mp, there is a chance you will steal mp from your target
Drain-experience, (dunno), Lets your steal experience from your target
Blind, dunno, blinds the target, but doesnt do much on monsters
Enchant, 25mp, something, haha
Fortune, unno, a bard only spell, and these days know aura does the same thing
Conjure, variable, crashes the game, but otherwise makes a criter to fight for you [wonko edit] not available here, waaaay to buggy, sorry [end wonko edit] |
Last edited by Mazil on Sun Dec 30, 2007 9:41 pm; edited 2 times in total |
|
Back to top |
|
wonko |
Posted: Mon Jun 09, 2008 9:35 am |
|
|
Site Admin
Joined: 02 Dec 2007
Posts: 220
Location: ...somewhere outside the asylum
|
To Clarify (this thread of conjecture has annoyed me a little, so I tidied it up and will now add some facts)
The following spells are currently available in-game in the following forms:
Potions
bless (2), blind, blister, breathe-water(2), cure-blind(2), curepoison(2), detect-invisible, detect-magic(3), drain, fly, heal, hurt, know-aura, levitate, mend-wounds (8 ) , protection, remove-disease, resist-cold(2), resist-fire, restore(2), silence, stun(2), vigor(5), word-of-recall
Wands
bless, blind, blister(2), bloodboil(2), breathe-water, burn(2), burstflame, clairvoyance, crush, detect-invisible, detect-magic(2), dispel, dustgust, enchant, fear, fireball(2), heal, iceblade, immolate, invisibility, levitate, light, mend-wounds, remove-curse, resist-cold, resist-magic, room-vigor, rumble, shatterstone, shockbolt, steamblast, stun(3), summon, track, vigor(3), waterbolt(2)
Scrolls
bless, blister, bloodboil, breathe-water, burn, burstflame, crush, curepoison, detect-invisible, detect-magic, dustgust, fireball, hurt, know-aura, levitate, light, mend-wounds, protection, remove-disease, rumble, shatterstone, shockbolt, steamblast, stun, summon, transport, vigor, waterbolt
In the above list, if a number appears in brackets, that is HOW MANY different items contain the spell. This list is direct from my planning notes (that I compile as I build areas) and is complete to date.
How is your spell book? How observent have you been? Note: seasonal treats (like easter eggs or candy canes) are NOT included in this catalogue. |
Last edited by wonko on Tue Jun 10, 2008 9:30 pm; edited 1 time in total _________________ wonko*
[*some assembler required] |
|
Back to top |
|
|
All times are GMT + 10 Hours
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|