______ release1105AM28042007-w- |______| __ __ _ _ __ __|____@_|__ \ \ / / | | | | / _| \\\\\\, " (')') \ \ /\ / /__ _ __| | __| | ___ | |_ _/'') \\\ C _) \ \/ \/ / _ \| '__| |/ _` | / _ \| _| \ D \ _| \ /\ / (_) | | | | (_| | | (_) | | \_ / \__/ \/ \/ \___/|_| |_|\__,_| \___/|_| <\ />,_ <___Y> _______ __ __ _ _ _____ __ __ / \Y/ /` \ / \ /\\ |__ __| | \/ | | | | __ \\ \ / / |_| # |__| / | \|\ | | ___ _ __ _ __ __ _| \ / | | | | | | |\ \/ / || / | | |___| \|/\ | |/ _ \ '__| '__/ _` | |\/| | | | | | | | | | || / | ) | | \|\ \ | | __/ | | | | (_| | | | | |__| | |__| |/ /\ \ || V | | \ \ v| \ \_|_|\___|_| |_| \__,_|_| |_|\____/|_____//_/ \_\ _||=[]=|_| \ \==[| \\\ //| | /|\\ ///` || A massively [well, fairly big anyway] multiplayer | | | | || first-person text-based online role play game hosted by |_|___| | )) St. Joseph's College,Gregory Terrace, Brisbane, Australia. | | | | || (_( | | || Full of texty goodness, battle in and around the remains [ |_| [___]] of an Inner-City College, now in ruins. Collect gear _|_[_] |____)) and riches & excercise your imagination, if you dare. (_(___| Those who can, do. Those who cannot think about it, go click on something. Newbies Guide: http://www.wonko.info/mud/ >look 9945 - An Alterniverse All exits: none. > *set x "red barn mystery" 9926 Room #9945 linked to room #9926 in red barn mystery direction. > *save Room saved. 9945 - An Alterniverse All exits: red barn mystery. > *name The Alterniverse > *save Room saved. 9945 - The Alterniverse All exits: red barn mystery. > go red 9926 - Room #9926 All exits: none. > *name The Red Barn Mystery > *set x alterniverse 9945 Room #9926 linked to room #9945 in alterniverse direction. > *save Room saved. 9926 - The Red Barn Mystery All exits: alterniverse. > *set x farmyard 9927 Room #9926 linked to room #9927 in farmyard direction. > *save Room saved. 9926 - The Red Barn Mystery All exits: alterniverse, farmyard. > go farm 9927 - Room #9927 All exits: none. > *name The Farmyard > *set x "outside barn" 9928 Room #9927 linked to room #9928 in outside barn direction. > *set x scenario 9926 Room #9927 linked to room #9926 in scenario direction. > *save Room saved. 9927 - The Farmyard All exits: outside barn, scenario. > go out 9928 - Room #9928 All exits: none. > *name Outside The Barn > *set x "toolshed entrance" 9936 Room #9928 linked to room #9936 in toolshed entrance direction. > *set x "barn doors" 9943 Room #9928 linked to room #9943 in barn doors direction. > l 9928 - Outside The Barn All exits: toolshed entrance, barn doors. > *set x "beside barn" 9929 Room #9928 linked to room #9929 in beside barn direction. > *set x farmyard 9927 Room #9928 linked to room #9927 in farmyard direction. > *save Room saved. 9928 - Outside The Barn All exits: toolshed entrance, barn doors, beside barn, farmyard. > go tool 9936 - Room #9936 All exits: none. > *name Tool Shed > *set x workbench 9937 Room #9936 linked to room #9937 in workbench direction. > *set x "barn interior" 9938 Room #9936 linked to room #9938 in barn interior direction. > *set x out 9928 Room #9936 linked to room #9928 in out direction. > *save Room saved. 9936 - Tool Shed All exits: workbench, barn interior, out. > out 9928 - Outside The Barn All exits: toolshed entrance, barn doors, beside barn, farmyard. > go tool 9936 - Tool Shed All exits: workbench, barn interior, out. > *name Toolshed > *save Room saved. > 9936 - Toolshed All exits: workbench, barn interior, out. > go work 9937 - Room #9937 All exits: none. > *name Work Bench > *set x toolshed 9936 Room #9937 linked to room #9936 in toolshed direction. > *save Room saved. 9937 - Work Bench All exits: toolshed. > go tool 9936 - Toolshed All exits: workbench, barn interior, out. > go barn 9938 - Room #9938 All exits: none. > *name Barn Interior > *set x "stock livery" 9942 Room #9938 linked to room #9942 in stock livery direction. > *set x trapdoor 9939 Room #9938 linked to room #9939 in trapdoor direction. > *set xf trapdoor 1 trapdoor exit flag #1 on. 9938 - Barn Interior All exits: stock livery, trapdoor(h). > go stock 9942 - Room #9942 All exits: none. > *name Stock Livery > *set x "barn entrance" 9943 Room #9942 linked to room #9943 in barn entrance direction. > *set x "feed storage" 9944 Room #9942 linked to room #9944 in feed storage direction. > *set x "barn interior" 9938 Room #9942 linked to room #9938 in barn interior direction. > *save Room saved. 9942 - Stock Livery All exits: barn entrance, feed storage, barn interior. > *set x "barn interior" 0 Exit barn interior deleted. > *set x "main barn" 9938 Room #9942 linked to room #9938 in main barn direction. > *save Room saved. 9942 - Stock Livery All exits: barn entrance, feed storage, main barn. > go main 9938 - Barn Interior All exits: stock livery, trapdoor(h). > *set x toolshed 9936 Room #9938 linked to room #9936 in toolshed direction. > *save Room saved. > 9938 - Barn Interior All exits: stock livery, trapdoor(h), toolshed. > go stock 9942 - Stock Livery All exits: barn entrance, feed storage, main barn. > go feed 9944 - Room #9944 All exits: none. > *name Feed Storage > *set x out 9942 Room #9944 linked to room #9942 in out direction. > *save Room saved. 9944 - Feed Storage All exits: out. > out 9942 - Stock Livery All exits: barn entrance, feed storage, main barn. > go barn 9943 - Room #9943 All exits: none. > *name Barn Entrance > *set x "barn doors" 9928 Room #9943 linked to room #9928 in barn doors direction. > *set x "stock livery" 9942 Room #9943 linked to room #9942 in stock livery direction. > *save Room saved. 9943 - Barn Entrance All exits: barn doors, stock livery. > *set xf "barn doors" 4 barn doors exit flag #4 on. > *set xf "barn doors" 6 barn doors exit flag #6 on. > *save Room saved. > go stock 9942 - Stock Livery All exits: barn entrance, feed storage, main barn. > go main 9938 - Barn Interior All exits: stock livery, trapdoor(h), toolshed. > *set xf trapdoor 4 trapdoor exit flag #4 on. > *set xf trapdoor 6 trapdoor exit flag #6 on. > Room saved. 9938 - Barn Interior All exits: stock livery, trapdoor(h), toolshed. > go trap Closed exit passed. 9939 - Room #9939 All exits: none. > *name Descending Ladder > *set x trapdoor 9938 Room #9939 linked to room #9938 in trapdoor direction. > *set x down 9940 Room #9939 linked to room #9940 in down direction. > *save Room saved. 9939 - Descending Ladder All exits: trapdoor, down. > d 9940 - Room #9940 All exits: none. > *name The Root Cellar > *set x "climb ladder" 9939 Room #9940 linked to room #9939 in climb ladder direction. > *set x "dark corner" 9941 Room #9940 linked to room #9941 in dark corner direction. > *save Room saved. > 9940 - The Root Cellar All exits: climb ladder, dark corner. > go dark 9941 - Room #9941 All exits: none. > *name Dark Corner of Cellar > *add r 9946 Room #9946 created. > *set x "recent digging" 9946 Room #9941 linked to room #9946 in recent digging direction. > *set xf "recent digging" 1 recent digging exit flag #1 on. > *set x "main cellar" 9940 Room #9941 linked to room #9940 in main cellar direction. > *save Room saved. 9941 - Dark Corner of Cellar All exits: recent digging(h), main cellar. > go recent 9946 - Room #9946 All exits: none. > *name Shallow Grave > *set x out 9941 Room #9946 linked to room #9941 in out direction. > *save Room saved. > 9946 - Shallow Grave All exits: out. > out 9941 - Dark Corner of Cellar All exits: recent digging(h), main cellar. > go main 9940 - The Root Cellar All exits: climb ladder, dark corner. > go climb 9939 - Descending Ladder All exits: trapdoor, down. > go trap 9938 - Barn Interior All exits: stock livery, trapdoor(h), toolshed. > search You managed to find an exit: trapdoor. > open trapdoor You open the trapdoor. > go trapdoor 9939 - Descending Ladder All exits: trapdoor, down. > d 9940 - The Root Cellar All exits: climb ladder, dark corner. > go dark 9941 - Dark Corner of Cellar All exits: recent digging(h), main cellar. > search You managed to find an exit: recent digging. > go rece 9946 - Shallow Grave All exits: out. > out 9941 - Dark Corner of Cellar All exits: recent digging(h), main cellar. > go main 9940 - The Root Cellar All exits: climb ladder, dark corner. > go clim 9939 - Descending Ladder All exits: trapdoor, down. > go trap 9938 - Barn Interior All exits: stock livery, trapdoor(h), toolshed. > go stock 9942 - Stock Livery All exits: barn entrance, feed storage, main barn. > go barn 9943 - Barn Entrance All exits: barn doors, stock livery. > go barn Closed exit passed. 9928 - Outside The Barn All exits: toolshed entrance, barn doors, beside barn, farmyard. > go barn 9943 - Barn Entrance All exits: barn doors, stock livery. Closed exit passed. 9928 - Outside The Barn All exits: toolshed entrance, barn doors, beside barn, farmyard. > *set xf "barn doors" 4 barn doors exit flag #4 on. > *set xf "barn doors" 6 barn doors exit flag #6 on. > *save Room saved. > *stat Room #: 9928 Name: Outside The Barn Death Room: 0 Traffic: 0% Random monsters: 0 0 0 0 0 0 0 0 0 0 Perm objects: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Perm monsters: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Flags set: NoTeleport. Exits: toolshed entrance: 9936. barn doors: 9943, Flags: Closed, Closable. beside barn: 9929. farmyard: 9927. > l 9928 - Outside The Barn All exits: toolshed entrance, barn doors, beside barn, farmyard. > go beside 9929 - Room #9929 All exits: none. > *name Beside The Barn 9929 - Beside The Barn All exits: none. > *set x "barn front" 9928 Room #9929 linked to room #9928 in barn front direction. > l 9929 - Beside The Barn All exits: barn front. > *set x "gap in fence" 9930 Room #9929 linked to room #9930 in gap in fence direction. > *save Room saved. 9929 - Beside The Barn All exits: barn front, gap in fence. > go gap 9930 - Room #9930 All exits: none. > *set x "gap in fence" 9929 Room #9930 linked to room #9929 in gap in fence direction. > *save Room saved. 9930 - Room #9930 All exits: gap in fence. > *set x "winding track" 9931 Room #9930 linked to room #9931 in winding track direction. > Room saved. > 9930 - Room #9930 All exits: gap in fence, winding track. > *name A Gently Sloping Field Room saved. > 9930 - A Gently Sloping Field All exits: gap in fence, winding track. > go wind 9931 - Room #9931 All exits: none. > *name Atop a Hillock > *set x "towards farmyard" 9930 Room #9931 linked to room #9930 in towards farmyard direction. > *set x "down hill" 9932 Room #9931 linked to room #9932 in down hill direction. > *save Room saved. > 9931 - Atop a Hillock All exits: towards farmyard, down hill. > go down 9932 - Room #9932 All exits: none. > *name Bank of Stream > *set x "hillock path" 9931 Room #9932 linked to room #9931 in hillock path direction. > *set x encampment 9933 Room #9932 linked to room #9933 in encampment direction. > *save Room saved. 9932 - Bank of Stream All exits: hillock path, encampment. > go enc 9933 - Room #9933 All exits: none. > *name A Gypsy Encampment > *set x campfire 9934 Room #9933 linked to room #9934 in campfire direction. > *set x "inside wagon" 9935 Room #9933 linked to room #9935 in inside wagon direction. > *set xf "inside wagon" 4 inside wagon exit flag #4 on. > *set xf "inside wagon" 6 inside wagon exit flag #6 on. > *save Room saved. > 9933 - A Gypsy Encampment All exits: campfire, inside wagon. > go camp 9934 - Room #9934 All exits: none. > *name Campfire Circle > *set x encampment 9933 Room #9934 linked to room #9933 in encampment direction. > *save Room saved. > 9934 - Campfire Circle All exits: encampment. > go enc 9933 - A Gypsy Encampment All exits: campfire, inside wagon. > go in Where would you like to go? > go inside Closed exit passed. 9935 - Room #9935 All exits: none. > *name Inside Gypsy Wagon *set x out 9933 Room #9935 linked to room #9933 in out direction. > *save Room saved. > l 9935 - Inside Gypsy Wagon All exits: out. > out 9933 - A Gypsy Encampment All exits: campfire, inside wagon. > *set x "path upstream" 9932 Room #9933 linked to room #9932 in path upstream direction. > *save Room saved. > 9933 - A Gypsy Encampment All exits: campfire, inside wagon, path upstream. > go path 9932 - Bank of Stream All exits: hillock path, encampment. > go enc 9933 - A Gypsy Encampment All exits: campfire, inside wagon, path upstream. > go path 9932 - Bank of Stream All exits: hillock path, encampment. > go hill 9931 - Atop a Hillock All exits: towards farmyard, down hill. > go towa 9930 - A Gently Sloping Field All exits: gap in fence, winding track. > go gap 9929 - Beside The Barn All exits: barn front, gap in fence. > go front That exit can not be found, sorry. > go barn 9928 - Outside The Barn All exits: toolshed entrance, barn doors, beside barn, farmyard. > go farm 9927 - The Farmyard All exits: outside barn, scenario. > go scen 9926 - The Red Barn Mystery All exits: alterniverse, farmyard.