Posts tagged ‘build’

Just follow the script …

September 26th, 2010

A tutorial that seems to be taking time is one¬†involving¬†object scripting … what to showcase? I thought providing practical applications of scripts were a plan, so set about to put in things that are controlled by scripts that do stuff that might be useful. Doors, using a controlled, rotation, triggered by a click (or activate) […]

Tute with a view…

September 22nd, 2010

First a little machinema I made earlier: wonkoTOUR …so I am enriching the noob zone where cybernauts come to learn to build, and am up to the tricky stuff, and have used a few approaches to counter the fact that some of our cybernauts may still be trapped in the concrete operational stages (ie. physically […]

iProcrastinate 1.01b

September 21st, 2010

…lol When I should have been busy marking, and other good teachery things, I found the virtual world a great place to just … do … stuff. Sure, there is plenty to do – the cybernauts are entering the “build” phase of the investigation, so there is a real need for tutorial areas, exemplar builds […]

Half full, or half empty…

September 5th, 2010

Activeworlds have a peculiarity (well, I think it is peculiar, and I think fairly unique for 3D worlds – correct me if I am wrong) in that each “cell” has a storage limit (measured in bytes). The upshot of this is that there is a LIMIT to how much data can reside at each point […]

Got Class…

August 1st, 2010

So I have been chipping away at a large building that will house a bunch of stuff on sustainability, eco footprints and other environmental issues and found myself building this old-style education building. It is growing on me, like the mould is growing on the rising damp, or the moss is growing on the poorly […]