Archive for the ‘Signal/Noise’ category

Showcase…

August 29th, 2010

So I have begun dividing up the bunker space, and decided we needed display cases for the two current exhibits (sorry, i see the bunker as more of a museum, with other venues handling most of the hands-on activities. Having already made a “bright spark”, it seemed natural to use as a symbol of the […]

Machinimatic …

August 29th, 2010

…now the 3D world can be a very powerful and constructionist (and constructivist) place to get creative people working in, but generally “what happens in-world, stays in-world” … until now. While digging around in the Activeworlds client (the program that provides you with access to the world) settings, I came across an “Addin” that is […]

iObject v1.0b

August 28th, 2010

…so, in a previous post I ranted about the need for an in-world Object Catalog, as opposed to an object yard. In-world, the object catalog manifests itself (thanks to some nifty PHP development by Malcolm)  in the integrated browser: Cybernaut builders browse the categories of objects, textures and so on available to them in the […]

There be TROLLS…

August 26th, 2010

…now a TROLL is someone who comes in determined to cause mayhem, disarray and pain to other members of a forum, community or world. The motivations behind “trolls” are, I am sure, many and varied. I do not do child-psychology, so can only guess based on observation. Troll behavior in a virtual world takes on many forms. […]

Bright Spark…

August 22nd, 2010

…now the cybernauts are investigating energy at the moment, or more importantly what it is and why that is important. It bridges to types of energy and sustainability and so on. My lagged brain came up with the notion of a “bright spark” as energy-related, so fired up trusty old Wings3D to make one. I […]