Archive for the ‘Building’ category

It’s all in the Details

January 14th, 2013

Given some skill, their own space and a little time it is wonderful to see year 9 boys so engrossed in an activity (to the point that none of us heard the bell, working on into our morning tea).Building in the ‘Burbs The brief was simple: Make something that looks like something, keep the scale […]

Marking Your Territory

November 17th, 2012

Teaching basic building skills in an OpenSim is fairly straight forward, I have found the kids take to it fairly fast but few think through a quality build first time. Pride in workmanship comes after mastery of the tools I am hoping. The activity was simple and open-ended – on a designated section of the […]

Building is the Pits

May 7th, 2011

Trying to scoffold an activity so it fits into a short term means that certain details must be surfaced, processes prepared and scaffolds erected. The “builders academy” is a summary of the tutorial zone on planet Obscura and focusses on skills particular to this building task: I made a machinema demonstrating techniques, and talking them […]

Meet, Greet and Orient

April 30th, 2011

After the first cybernauts entered the world, it was clear that they did not have basic world skills, so I grafted an orientation zone (modified from Scientia) with things like how to move, fly, placemark, manage config etc. We will be hosting meetings with experts – hopefully a balanced collection of mineral scientists, environmentalists and […]

Mineral Exploration

April 30th, 2011

Cybernauts explore a┬ámineral┬ádeposit via aerial survey, surface sample, and core samples, collecting data and observations, they need somewhere to research and conextualise these: Interactives and static displays of rock types, classification, geological processes and explicit references to activities they must perform provide some nifty scaffolding for the task. I went for a camp – feel, […]