Archive for the ‘Objects’ category

It’s all in the Details

January 14th, 2013

Given some skill, their own space and a little time it is wonderful to see year 9 boys so engrossed in an activity (to the point that none of us heard the bell, working on into our morning tea).Building in the ‘Burbs The brief was simple: Make something that looks like something, keep the scale […]

Marking Your Territory

November 17th, 2012

Teaching basic building skills in an OpenSim is fairly straight forward, I have found the kids take to it fairly fast but few think through a quality build first time. Pride in workmanship comes after mastery of the tools I am hoping. The activity was simple and open-ended – on a designated section of the […]

Building is the Pits

May 7th, 2011

Trying to scoffold an activity so it fits into a short term means that certain details must be surfaced, processes prepared and scaffolds erected. The “builders academy” is a summary of the tutorial zone on planet Obscura and focusses on skills particular to this building task: I made a machinema demonstrating techniques, and talking them […]

Boring

February 17th, 2011

Now one activity cybernauts will have to complete is a collection of bore-samples, detecting mineralization according to depth. The need arose for a scenic object that performs the function of a bore-hole cap. I fired up wings, experimented with scale to determine the appropriate size to fit an entire grid point, then sculpted a hole […]

Airborne Markers

February 6th, 2011

So I have started work on a new world, full of mining science, called MinexV (or Oresome World … no, don’t ask). In it cybernauts will perform a¬†mineralogical¬†survey and then construct a scale model of the ore body they encounter. First phase of the survey is a MACRO survey from the air, in a grid […]