Archive for the ‘Pedagogy’ category

Marking Your Territory

November 17th, 2012

Teaching basic building skills in an OpenSim is fairly straight forward, I have found the kids take to it fairly fast but few think through a quality build first time. Pride in workmanship comes after mastery of the tools I am hoping. The activity was simple and open-ended – on a designated section of the […]

I, Avatar

November 15th, 2012

We are exploring virtual words with my year 9 students and it is a rich and varied experience, well, that is the plan at least. The worlds are textiverse (a custom MUD for them to edit), a browserverse (terraMOO, a hybrid world) and an Opensim (full 3d world called terraceLIFE). Today we ventured into terraceLIFE […]

Story Tainting

October 14th, 2012

My year 9 ICTE students have begun exploring the “Virtual Worlds” unit and we are set for some good (geeky) times as they will use a Textiverse (ICTEMMO), a Browserverse (terraMOO) and a 3D Opensim (terraceLIFE) to express non-linear narrative. The focus of this unit is storytelling, actually – the worlds merely the delivery vehicle […]

Building is the Pits

May 7th, 2011

Trying to scoffold an activity so it fits into a short term means that certain details must be surfaced, processes prepared and scaffolds erected. The “builders academy” is a summary of the tutorial zone on planet Obscura and focusses on skills particular to this building task: I made a machinema demonstrating techniques, and talking them […]

Mineral Exploration

April 30th, 2011

Cybernauts explore a┬ámineral┬ádeposit via aerial survey, surface sample, and core samples, collecting data and observations, they need somewhere to research and conextualise these: Interactives and static displays of rock types, classification, geological processes and explicit references to activities they must perform provide some nifty scaffolding for the task. I went for a camp – feel, […]