Archive for the ‘Signal/Noise’ category

The Show Must Go On …

October 10th, 2010

…Sci Prime Science Mountain needed a presentation/conference centre. Given it was a yukky weekend, I decided time was right to make it: enter The Double-Helix Theater. …so there is this big underground cavern, right? Well, now it dips below the existing floor level (some 8m or so) with raked seating (had to leave enough room […]

MOOving on up…

October 2nd, 2010

…so I was starting this unit on Virtual Worlds with my year 9 ICTE kids, and we will be investigating all sorts of worlds. One of my favourite is a browser world called a MOO Multi-user Object Orientated VWs are fairly old-school, but none the less relevent in my opinion. In building the HQ for what […]

Pass the Particle …

September 26th, 2010

…now I have been putting off experimenting with particle systems because … well, no sensioble reasone really, I had just convinced myself they MUST be hard, and love a good self-fulfilling prophesy, dont you? So, in the script lab, I thought – we need a shower – a cloud of objects that are dynamically spawned […]

Just follow the script …

September 26th, 2010

A tutorial that seems to be taking time is one involving object scripting … what to showcase? I thought providing practical applications of scripts were a plan, so set about to put in things that are controlled by scripts that do stuff that might be useful. Doors, using a controlled, rotation, triggered by a click (or activate) […]

SkyCity Revisited…

September 24th, 2010

…I like it when a little organised anarchy works, Sky City is a prime example: I noticed kids building with lego at altitude, and decided to appropriate the idea, and give them a little structure. I created an “underground” link, phrased in the “mouseover challenge” of wanting to get into something bigger. Rather than splashy […]