If you can’t talk about it, click on it …

One issue in a multi-user environment is effective communication, particularly when there is a plethora of media through which you can communicate – buth synchronously and asynchronously.

Activeworlds (well, MyWorld at least) is VOIP enabled – so punters can speak to each other physically, while their avatars congregate virtually – quite neat actually.

A "Conversation Circle"

A "Conversation Circle"

So I decided to see if I could get a seating arrangement I have heard called a “conversation circle” working. A circle of crates makes sense in this location, turned into seats (well, user-controlled movers with movement disables, and a sit sequence applied to the activate event, controlled xyz displacement so most avatars seem to rest their sitting bums on the top surface naturally) and we have a campfire circle.

*tap tap tap* is this thing on?

*tap tap tap* is this thing on?

Controlling the flow of ideas is sometimes desireable, so I decided to use what has been explained to me as an indigenous idea of handing a “totem” to the talker, whilst every one else listens respectfully. This is, in essence, a “token-ring” mediated conversations [any real geek out there will get what I mean, it is a network flow control strategy for managing overlapping messages]

I wracked my puny brain for something that would naturally work as the “talking stick” and decided that a microphone stand makes perfect sense, in a rock and roll sort of way.

…so I made one, made it a “pick up item” mover and linked it to the left hand of whosoever clicks on it. I adjusted it’s angle when held slightly (so you feel like a rockstar leaning into the mike) and I think this will work.  I put down a high-tech rug to give a sense of space and inclusion… fairly happy with the result.

All that is left is to see if it needs a “cone of silence” zone object around it to isolate the chat to just the local area – will know when it is tested what the range of the discussion is in-world.

Attaching objects to parts of an avatar seems to work quite well [remember the hats, see previous post] – avatar body locations can not however assume to all be there on every avatar – if you try to attach to, say, the fingers of a hand and that avatar has no finer articulation, then the linking gets confused, the world panics and sticks the object to your pelvis instead … which can result in much hilarity

Avatar body locations

Avatar body locations

In truth, I miss the sophistication of chat mediation tools in something like a MOO, where you have moderation rights, speaker roles and conversation recorders … must explore what is available here also.