December 20th, 2009

I spent some time exploring the land grid and played with “terraforming” to see how the mechanic works. The “World” is composed of a Terrain which is controlled by a grid. Each grid segment has an elevation [controlled by a point in the corner], a texture [and the texture’s corresponding rotation]. Placed on the terrain […]

Epiphane at Ikea

December 18th, 2009

We went recently to Ikea [a¬†Swedish¬†shop of everything] on a particular mission, we had a list. In particular we were looking for a replacement to a vegetable peeler that we had bought years back and really liked [sadly, it is getting blunt so naturally we thought a replacement was a good idea]. [CUT TO THE […]

Networks …

December 17th, 2009

I am as guilty of it as the rest of you: beavering away in isolation assuming that uninterrupted attention and personal research would be sufficient to get a handle on something new when … there are people who know stuff that you could ask, expertise that you can draw on. Yeah, I know, a “duh!” […]

So an object exists in 3D, right … that means they have absolute coordinates relative to some “origin”. In addition, they have 3 axes of rotation, commonly labelled X, Y and Z: The object axes and the world axes may coincide, particularly if you are building straight things – that run north-south for instance, but […]

The Yard

December 15th, 2009

So, I have to play with building in an active world and I have realised what a complete noob I am. This is not a new feeling, but one that I commonly encounter when using a new metaphor for 3D construction. The _only_ 3D product I have instantly felt comfortable and productive in from the […]