Posts tagged ‘texture’

Tute with a view…

September 22nd, 2010

First a little machinema I made earlier: wonkoTOUR …so I am enriching the noob zone where cybernauts come to learn to build, and am up to the tricky stuff, and have used a few approaches to counter the fact that some of our cybernauts may still be trapped in the concrete operational stages (ie. physically […]

Who was that masked man?

March 29th, 2010

Texturing is an interesting process – it can transform a boring primitive into something exotic and interesting – finding the right textures can make or break a sim. Textures “tile” if the surface is larger than the actual texture patch, so getting edges that seamlessly fit together is an artform in itself. Texture artists use […]


December 20th, 2009

I spent some time exploring the land grid and played with “terraforming” to see how the mechanic works. The “World” is composed of a Terrain which is controlled by a grid. Each grid segment has an elevation [controlled by a point in the corner], a texture [and the texture’s corresponding rotation]. Placed on the terrain […]