Archive for the ‘ACTIVEWORLDS’ category

Airborne Markers

February 6th, 2011

So I have started work on a new world, full of mining science, called MinexV (or Oresome World … no, don’t ask). In it cybernauts will perform a¬†mineralogical¬†survey and then construct a scale model of the ore body they encounter. First phase of the survey is a MACRO survey from the air, in a grid […]

Tutorial Zone complete?

October 31st, 2010

…so I got to thinking about the overall “sense” of the tutorial zone – never a good thing when I have lots of other things to do, but the new procrastination plugin kicked in and I ignored my streaming head cold symptoms and began tweaking… It seemed to me that the tutorial “shells” were facing […]

…iObject 0.9b

October 30th, 2010

…so we had an immediate need to provide an in-world object catalog for builders, and the conventional “object yard” is not something I want to so, so we are looking into database solutions For weeks, LP staff popped objects and screen captured images, carefully naming them. I then (laboriously) categorised them and eliminated duplicated (historical […]

…you ought to be in movies

October 24th, 2010

…so Cybernauts will need to present their final contributions, and one format will be in-world machinima, so I set about thinking about how to best teach how to do this. I have fond (if wildly inaccurate) memories of the old clackety film projectors we had when I was in school, so set about modelling one […]

…in the ‘burbs

October 17th, 2010

So we are heading to the part in the project where cybernauts apply what they have learned and build a sustainable eco-friendly building, then film a guided tour of it, explaining what they have decided, and why. Obscura is the building planet, and I spent the weekend carving up the eastern districts into sections: I […]