Posts tagged ‘mover’

Clothing hacking …

August 15th, 2010

…so when you make something in Wings3D, the geometry forms a VERTEX (or 3d point) cloud. It’s solidity is comprised of polygons that are the result of the correct sequence of this “join the dots” to make FACETS that can then have visual properties of colour, texture, specularity, reflectivity, opacity and so on applied to […]

…now it occurred to me that people would want to sit around and discuss things in world. Whether it is at a table, bus stop, campfire circle or octopusses garden, in the shade. This sort of thing is almost trivial in Secondlife so I assumed it would be equally common in Activeworlds. Oddly, in searching, […]

Movers and shakers

January 23rd, 2010

I am working on a bunch of ideas, but common things like “airlocks” and doors are the first to get a guernsey. In our homebase, we will need airlocks – little intermediary chambers in between sectors. There are a bunch of building primitives, so i made an elongated tunnel, purloined a “fence” segment [looked sort of industrial] […]