Archive for the ‘Signal/Noise’ category

Tute with a view…

September 22nd, 2010

First a little machinema I made earlier: wonkoTOUR …so I am enriching the noob zone where cybernauts come to learn to build, and am up to the tricky stuff, and have used a few approaches to counter the fact that some of our cybernauts may still be trapped in the concrete operational stages (ie. physically […]

iProcrastinate 1.01b

September 21st, 2010

…lol When I should have been busy marking, and other good teachery things, I found the virtual world a great place to just … do … stuff. Sure, there is plenty to do – the cybernauts are entering the “build” phase of the investigation, so there is a real need for tutorial areas, exemplar builds […]

Half full, or half empty…

September 5th, 2010

Activeworlds have a peculiarity (well, I think it is peculiar, and I think fairly unique for 3D worlds – correct me if I am wrong) in that each “cell” has a storage limit (measured in bytes). The upshot of this is that there is a LIMIT to how much data can reside at each point […]

Let the chase begin …

September 4th, 2010

…so in my text-based world (tmux), players like a group challenge – oddly (or more correctly characteristically) they like to band together to defeat a common enemy. Now,¬†borrowing¬†heavily from Monty Python and “Ripping Yarns” by Palin and Jones, I had created an arch memesis – “The College Leopard” – a cute idea that there was […]

Lego for big kids…

September 1st, 2010

…so our punters are over Lego, in a big way, and are ready for challenges that are more real. I guess I over estimated the connection they wold feel with Lego – how quickly we forget the ages that toys are appropriate to kids. Cybernauts will eventually be building things to solve problems, in the […]