Archive for the ‘Objects’ category

Tutorial Zone complete?

October 31st, 2010

…so I got to thinking about the overall “sense” of the tutorial zone – never a good thing when I have lots of other things to do, but the new procrastination plugin kicked in and I ignored my streaming head cold symptoms and began tweaking… It seemed to me that the tutorial “shells” were facing […]

…you ought to be in movies

October 24th, 2010

…so Cybernauts will need to present their final contributions, and one format will be in-world machinima, so I set about thinking about how to best teach how to do this. I have fond (if wildly inaccurate) memories of the old clackety film projectors we had when I was in school, so set about modelling one […]

Pass the Particle …

September 26th, 2010

…now I have been putting off experimenting with particle systems because … well, no sensioble reasone really, I had just convinced myself they MUST be hard, and love a good self-fulfilling prophesy, dont you? So, in the script lab, I thought – we need a shower – a cloud of objects that are dynamically spawned […]

iProcrastinate 1.01b

September 21st, 2010

…lol When I should have been busy marking, and other good teachery things, I found the virtual world a great place to just … do … stuff. Sure, there is plenty to do – the cybernauts are entering the “build” phase of the investigation, so there is a real need for tutorial areas, exemplar builds […]

Half full, or half empty…

September 5th, 2010

Activeworlds have a peculiarity (well, I think it is peculiar, and I think fairly unique for 3D worlds – correct me if I am wrong) in that each “cell” has a storage limit (measured in bytes). The upshot of this is that there is a LIMIT to how much data can reside at each point […]