Archive for the ‘Pedagogy’ category

Mining Science Centre

March 27th, 2011

Cybernauts investigate “What is mining?”, and look at Copper and Zinc mining in particular, we look at ore, appearance along with the commercial application of metals Looking at styles of mines (open-cut and underground), we investigate the commercial aspects of each, asking the question “Why Mine?” Consultation with various stakeholders isĀ important, the social and ethical […]

Infrastructure

March 13th, 2011

Main habitation/industrial zone now done, it is time for detailing The Mining Science Centre will house instructions on how to mine, costs/benefits, social and ethical issues around mining, and is adjacent to the world connect point (ground Zero)I built a power station, mightily influenced by an iconic English one (Battersea Powerstation) and rather naughtily had […]

Minefield

February 20th, 2011

So, after designing components, I have begun placing them in-situ; the effect is to create a gridded area that contains core samples you can click on to shift out of the way, each shaft contains 12 mineralisation readings: The exploration field spreads over 20 x 25 bore holes, grouped in bunches of 5×5 to make […]

Tutorial Zone complete?

October 31st, 2010

…so I got to thinking about the overall “sense” of the tutorial zone – never a good thing when I have lots of other things to do, but the new procrastination plugin kicked in and I ignored my streaming head cold symptoms and began tweaking… It seemed to me that the tutorial “shells” were facing […]

…iObject 0.9b

October 30th, 2010

…so we had an immediate need to provide an in-world object catalog for builders, and the conventional “object yard” is not something I want to so, so we are looking into database solutions For weeks, LP staff popped objects and screen captured images, carefully naming them. I then (laboriously) categorised them and eliminated duplicated (historical […]